AES Technical Committee Group Formed to Explore Audio for New Realities

    The Audio Engineering Society’s Technical Council (AESTC) has formed a new group to advance the science and application of Audio for New Realities. The group will serve the needs of the audio community working in Virtual, Augmented and Mixed Reality environments.  
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    Publié le 25/03/2017

     

    “New realities” covers a whole gamut of application areas including film, games, music, communications, medicine, forensics, simulations, education and virtual tourism. The technical requirements for new realities cover obvious areas such as spatial audio and synthesis but extend beyond into audio networking, semantic audio, perception, broadcast and online delivery. There will therefore be a need for good cooperation with existing AESTC Technical Committees providing leadership in related disciplines.  

    The group will initially operate under the Audio for Games Technical Committee. Technical Council Vice-Chair Michael Kelly says, “This is an exciting and new area for the AES as an organization. A large number of our society’s members already have strong expertise in this emerging area. The Games Technical Committee is a great starting point for the group, but it is not the end-point. We are seeking expert stakeholders in all application areas. We are looking at synergies across these areas but also at what makes them unique.”  

    Dr. Gavin Kearney, researcher and lecturer at the University of York, has been appointed as the group leader. “We’ve asked Gavin to lead this group, as it is an area close to his heart, and also as he is well connected with key industry members while retaining a degree of objectivity in his academic position,” says Kelly.  

    “A core responsibility of the group will be to define a roadmap for the AES to address emergent applications in new realities”, Kearney comments. “The group will consist of industry professionals working at the forefront of commercial technologies for virtual, augmented and mixed realities as well as key academics in the field whose audio research crosses new multidisciplinary boundaries. Our initial objectives will include collating the state of the art in audio for new realities across recording, composition, sound design, spatial audio, environmental analysis and auditory scene synthesis, in order to develop technical workflows that are practical and relevant to the industry and creative practitioners in the field.”

    AES President Alex U. Case states, “The AES has a legacy of embracing emerging audio applications and markets. That includes audio for virtual, augmented and mixed reality, where there’s so much excitement and progress. Beginning with the landmark AES AVAR Conference, AES has focused the expertise, knowledge and skill of its membership on the vast range of creative possibilities to be explored and the breadth of technical challenges to solve in this fledgling market sector. Conference chairs Andres Mayo and Linda Gedemer did a great job of engaging the best minds in audio with the rich pool of talent involved in new reality production. While the field is so young and dynamic that people don’t even know yet what to call AR/VR/MR, we’re continuing AES’s market leadership with two solid tracks at the Berlin and New York conventions. Expanding our Technical Council to address these new realities, with leadership by Dr. Kearney, is further evidence of AES’s commitment to the future.”

     

    The Audio Engineering Society was formed in 1948 and now counts over 12,000 members throughout the U.S., Latin America, Europe, Japan and the Far East. The organization serves as the pivotal force in the exchange and dissemination of technical information for the industry. Currently, its members are affiliated with more than 75 AES professional sections and more than 95 AES student sections around the world. Section activities may include guest speakers, technical tours, demonstrations and social functions. 

     

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