L’application de festivals virtuels VRrOOm a été lancée en Septembre 2018. Initiée à l’occasion du Festival de Venise, elle propose une plateforme de diffusion de courts métrages 2D dans les conditions immersives, un portail de programmes en réalité virtuelle et c’est nouveau, elle supporte les contenus en réalité augmentée. Depuis […]
Serving as a showcase for VR/360 production since 2016, the 360 Film Festival is now open to a wider variety of immersive contents, with this year marking the introduction of augmented reality and large-format content. Prizes will be awarded in each of the competition’s categories, as well as a special […]
The Audio Engineering Society’s Technical Council (AESTC) has formed a new group to advance the science and application of Audio for New Realities. The group will serve the needs of the audio community working in Virtual, Augmented and Mixed Reality environments.
Last summer BT Sport first was the first to sign up for Ericsson’s Piero Augmented Reality solution which enables overlay of 3D graphics and analysis in real-time during live studio productions and sports games. BT Sport also signed up for Ericsson’s Piero sports graphics software for rugby…
Founded by ex-THX executive, VRrOOm officially announced an exclusive partnership with CFEC, a China Film Group (CFG) company. The future network of VR cinemas, a key component of the company’s VR ecosystem, was introduced at the Beijing International Radio, TV & Film Exhibition (BIRTV) under the brand VRrOOm Sanctum.
Through a series of talks given during the day-long event “Screen4All Santé”, experts in new technologies will share their thoughts on big data, augmented reality, 3D printing, high-resolution visualization, web and mobile apps, connected objects and serious games. This will allow “Screen4All Santé” to offer a comprehensive view of the […]